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D d hex map maker
D d hex map maker











d d hex map maker

You have a lot to discover, so enjoy the ride. What do they look for, and how can they get it? What lies beyond the mountains in the west? What’s the origin of the strange idol they found in the abandoned mine?īuild as you go. Let them inspire you as you expand on the overland map. As you come up with new places to explore, draw new hexagons or add to existing ones on your overland map.Īsk the players what they want to do. Between games always keep a notepad with you. You deserve to be surprised just as much as the players do. And then let them decide what to do next.īreathe life into your little world but don’t plan everything ahead. They arrive in town and have just enough money to spend the night at the inn. The player characters are a bunch of adventurers in search of gold and glory. The druid’s cave is a small adventure site, perfect for an evening of gaming Step 4 – build your world by playing in it

#D D HEX MAP MAKER FREE#

You can also find a lot of free maps and adventure sites on this website, for example The Haunted Cloister, that can easily be dropped into most fantasy campaigns. There are plenty of free resources online, or you could buy short adventures from websites like. Note: You don’t have to make up all of these adventure sites from scratch. Draw some simple location maps and mark the sites on your overland map. A deserted mine, a desecrated temple, a ruined old tower, a brigand hideout, etc. Make up a few adventure sites and connect some of them to the NPCs in town. A great place for the players to learn more about the world. “Meet the locals” – the inn is often a central location for roleplaying in a fantasy campaign. Here’s a town you can use if you don’t want to create one from scratch: Link to Fourtower Bridge. The NPCs are some of the best roleplaying tools you have to shape your campaign and influence players/player characters. Some of these NPCs need help with stuff, and they need adventurers to take care of their problems. Step 2 – the starting townĬreate a small town and a handful of non-player characters (NPCs). I find them really useful for making maps and tracking both travel and exploration in a campaign, but if you prefer to measure distance differently go right ahead and choose another method. Note: you don’t need to use hexes if you don’t like them. Woods, mountains, grasslands, hills, moor, swamps, etc. Fill the hexes with the general type of terrain you want for your theatre. A few (7-10 or so) hexagons of terrain will do.

  • Details on every organized religion in the worldĬreating your homebrew campaign world – a step-by-step guide Step 1 – the overland mapĬreate an overland map or get one online.
  • Every significant faction in the country and how they interact with each other.
  • What lies beyond the sea or the mountains far to the west.
  • The name of the king in a neighbouring country.
  • The most relevant deity in your starting region, and how it is worshippedĪ list of things you probably don’t need to know right now:.
  • The name of the local innkeeper and some other important NPCs.
  • What monsters lurk in the woods just north of town.
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  • The overall theme or genre (high/low/dark fantasy, steampunk, etc.).
  • What you need is a playground for your players’ first few adventures.Ī list of things that you probably need to know right now: It might or might not develop into a world but for starters let’s concentrate on what you need rather than what you might need in the future.

    d d hex map maker

    We could call it a “campaign environment”. It might start out as just a small town and its immediate surroundings. A typical adventuring party in a quasi-medieval D&D campaign won’t visit every far corner of the world, and even if they do this is not something you need to plan out years in advance.Ī campaign world isn’t necessarily a “world”. Not only does “starting big” risk draining your inspiration, it is also (most of the time) unnecessary. If you create a huge world map and then try to fill it with everything that could possibly exist in a world you tend to either overwork yourself and lose interest, or stretch your imagination too far and end up with something quite bland “like butter scraped over too much bread”. In my opinion the biggest mistake many worldbuilders do is biting off more than they can chew. My core worldbuilding philosophy: start small and expand I hope it will help you by making worldbuilding more inspiring and less of a chore. In this guide I will do my best to outline my method of building fantasy worlds. A wonderful and inspiring part of the roleplaying game hobby is worldbuilding, however many dungeon masters feel it’s a daunting task to create their own campaign world.













    D d hex map maker